Latest Post: Sorry for Delay - October 9, 2010 21:50

Logo der Stadt GrunenWelcome to the City of GRUNEN
English Flag German Flag

GRUNEN is the city in the Simnation where you'll find the warmest of welcomes - whether you choose to visit, explore, shop, relax or just live in GRUNEN. It's in our nature to be friendly and helpful.

Grunen is an exceptional place, the 'in' place to be where there's a real buzz to life and work. Check out what's on in this busy city - there's everything you could imagine and more.

For enquiries and more information contact our mayor.

This page is all about my SimCity 4 region GRUNEN. You are welcome to browse this site and enjoy a fabulous ride through the ups and downs of this region. And - please - do REGISTER HERE and leave your comments wherever you want. Your comments are very much appreciated! They are what keeps this site going.

Sorry for Delay

By Dr. Nikolaus Wilson, October 9, 2010 21:50

Dear Readers,

due to heavy (-est) workload in real life I have to slow down the speed of updates a bit.

The nest update is nearly complete. You can expect it within two weeks.

Thank you

Nikolaus Wilson

Zyklische Mülldeponie erweitert

By Dr. Nikolaus Wilson, September 16, 2010 20:04

Um die Zeit bis zum nächsten Journaleintrag zu verkürzen, präsentiere ich Euch heute einen kleinen Schnappschuss:

To shorten the time till the next journal entry is due I present a little glimpse:

Sicher erinnert Ihr Euch alle, dass die Stadt GRUNEN eine zyklische Mülldeponie eröffnet hat. Wenn nicht stattet doch dem Amt für Recycling und Abwasser einen Besuch ab.

GRUNEN importiert den gesamten Müll der Region. Was die Planer der Mülldeponie nicht vorausgeahnt haben, war das sprunghafte Wachstum der kleinen Dörfer, die GRUNEN umgeben. Die Deponie wurde schnell zu klein, so dass es inzwischen notwendig war, die zyklische Nutzung der einzelnen Abteilungen der Deponie zu Gunsten einer höheren Gesamtkapazität aufzugeben. Und das war noch nicht alles. Die Deponie musste auch erheblich vergrößert werden. Seht her:

Erweiterte Mülldeponie 1930/31

Zusätzlich hat die Stadt GRUNEN auch einen Recyclinghof eröfnet. Aber was soll ich sagen – die Kapazitäten sind schon wieder fast ausgeschöpft.

Es wird daher notwendig sein, die Deponie kurzfristig weiter zu vergrößern. Derweil versucht der Bürgermeister mit den anliegenden Gemeinden eine Kündigung des Müllimportvertrages zu erreichen. Keine leichte Aufgabe, aber wir wissen ja, dass der Bürgermeister findig ist :) .

Multi City Commute: Finale

By Dr. Nikolaus Wilson, September 8, 2010 17:32

Banner City Journal Entry 9 - SC4 Multi City Commute Project

It has been done. The Multi City Commute Project is finished (see here (idea) and here (problem overview) and here (residential part) and here (industrial part) for more information).

Our honorable mayor eventually decided to solve the problem of commuting from Zweifingern to the Philipp Mine by installing a dedicated rail line. Looking at the regional traffic view (to be found here) this was the logical thing to do.

Building a road from Zweifingern to the Philipp Mine would have taken years. And it would have cost hundred-thousands of simoleans for the tarmac needed for that road. Ironically, that costs was what made the decision difficult! Why? Hmm, as you know the mayor and the CEO of Trembling Tarmac Ltd., regions big guy in the tarmac business, have the same surname. Do I have to say more? Its always good to have some money in the family :) !

But the mayor’s wife felt that the decision for the road would have caused difficulties not only with the voters but also with the state prosecutor. Therefore the mayor decided to skip the road idea and to remember that there is already a rail line starting at the mine and leading to Zweifingern for transportation of the mining goods. Why not use the rail line the other way around? Transporting passengers from Zweifingern to the mine. That’s it! Cheap, easy, fast (but – regrettably – not attractive in terms of personal gain; but that could not be helped).

The first passenger train station in the region of GRUNEN was built in Zweifingern. Watch the building process:

Near the existing cargo station some land was available for the construction. The place was also nearly optimal for a passenger train station as it was located in the heart of Zweifingern (between Zweifingern and Zweifingern-South).

Construction of the passenger train station in ZweifingernTrees were taken down and the planned tracks were prepared with dirt and gravel.

Construction of the passenger train station in ZweifingernTrack were laid out. The station was built. And a tarmac entrance street was built. Tarmac is the up to date material for streets, so now wonder they used it. Or was there some other reason? Hmm, let’s see who the contractor for the street was: hmm, “TT Ltd.” it reads here. Puh, what a luck, I momentarily thought it had been Trembling Tarmac Ltd…

Construction of the passenger train station in ZweifingernParking space for the commuters was cared for.

Construction of the passenger train station in ZweifingernAnd eventually everything was nicely decorated with trees and all the dirt from the rail tracks was hidden under a fine layer of no-dirt-mod.

Construction of the passenger train station in ZweifingernThe other end of the track was also cared for. A second train station was erected in Bai-North near the Phillip Mine. Before:

Construction of the passenger train station in Bai-NorthAfter:

Construction of the passenger train station in Bai-NorthAfter (zoomed in):

Construction of the passenger train station in Bai-NorthThe rail line was opened in 1928 GY. And … it worked. My sims are now travelling across two tiles from Zweifingern to the Philipp Mine for work. Multi City Commute can be done by the SC4 simulator! Want proof? Watch:

Commuters leaving Zweifingern:

Commuter leaving ZweifingernCommuters crossing the city tile of GRUNEN:

Commuter crossing GRUNENCommuters arriving at Bai-North:

Commuter arriving in Bai-NorthStill not convinced?

The next shot will get you. It shows the commuters coming from Zweifingern via GRUNEN and the routes they take to their workplaces:

Commuter going to workIsn’t that cool?

Multi City Commuters arriving in Bai-North, switching from train to bus, leaving the bus and going on by foot to their workplaces in the Philipp Mine’s factories.

My God, I love this game!

More Recent Posts

  • 2 September 2010: Multi City Commute: The Industrial Part (No Comments)
    Today we want to have a closer look on the industrial part of the multi-city commute project I am working on (see here and here and here for more information). As said in my previous posts my idea is to get the sims in Zweifingern moving to work in the Philipp Mine in Bai-North. The mine, as the biggest industrial player Continue reading...

  • 30 August 2010: Multi City Commute: The Residential Part (1 Comment)
    Today we want to have a closer look on the residential part of the multi-city commute project I am working on (see here and here for more information). The cities of Zweifingern and Zweifingern-South are the fastest growing parts of the region of GRUNEN. Look at this time lapse animation showing the growth of the recent eight years (1919 to 1927 Continue reading...

  • 28 August 2010: Multi City Commute: Problem Overview (1 Comment)
    You know from my previous update, that I am experimenting with multi-city commutes. I now want to give a short overview to the problem in my region. In the following picture I highlighted the biggest residential area and the area with the most jobs available. As I left the grid on you can see that the sims from Zweifingern will have Continue reading...

  • 27 August 2010: Experiments in Multi-City Commutes (4 Comments)
    I am experimenting with multi-city commutes. You all know that the sims can and will commute to the neighboring city if their home city doesn't provide enough jobs. Why, who would not? What some people don't know, the SimCity 4 (SC4) simulator can also handle what I call multi-city commute, that means: sims not only commuting to the neighboring city but Continue reading...

  • 24 August 2010: Entry #8 – Baby round round – published (No Comments)
    And here we go again! Want to know what egg-fetching-time is? Go here and visit my new entry dealing with the new farmers market in Herold. Drop by and leave a comment. Best wishes, Dr. Nikolaus Wilson ------------------------------------- Jetzt geht's lo-os, jetzt geht's lo-os. Wollt Ihr wissen, was die Eier-Hol-Zeit ist? Klickt hier und schaut Euch meinen neuen Beitrag über den Bauernmarkt in Herold an. Schaut doch Continue reading...

  • 17 August 2010: Traffic View Glimpse 1925 (No Comments)
    Today I'd like to show a traffic view of the region as of 1925 which is pretty much the game year I am currently playing in. I included some of the villages names to give you an overview. I have been working on 14 tiles to date. As always you can click on the image to get the full image blast (550 Continue reading...

  • 12 August 2010: Entry #7 – The Art of Zoning Rural – now published (No Comments)
    Dear Readers, let's have a word on natural development of a region. Let's discuss the collision of natural tendencies of development and the limitations of a city simulator as SimCity 4. And, by the way, let us see a great 4000 px mosaic of a rural part of GRUNEN. Let's discuss: The Art of Zoning Rural.

  • 6 August 2010: Cyclic Garbage Dump Opened (4 Comments)
    After four months of building time (and a three weeks holiday of mine) the City of GRUNEN is proud to announce that the regions first cyclic garbage dump has opened. The proud mayor's wife booked a sightseeing flight in one of the old balloons kept in the shed of Gustav Montgolfiere. She took some nice pictures of her gardens and the Continue reading...

  • 9 July 2010: Entry #6 – Garbage Masters plc – now published (No Comments)
    Have you ever wondered where the garbage of all the villages in the region GRUNEN goes? Simple answer: to the streets. You literally need a snow shovel to park your car. But that was yesterday! Now GRUNEN plans for a kick-ass Cyclic Garbage Dump. It will be the main facility of the new Department for Recycling and Sanitation. Please enjoy reading my new Continue reading...

  • 30 June 2010: Why the cities look brownish (No Comments)
    I proudly present the latest region shot. The date is 1924 GY (game year). Much has happened since the 1920. Why do my cities and villages look brownish? The reason is simple. I do use the SAM - Street Addon Mod. As the villages have roots dating back to the 15th century most of the old roads are made of sand Continue reading...

Theme design by Dr. Nikolaus Wilson based on Persephone Theme by Themocracy.